By
Obododimma
Oha
Nchọkịrị (or Ayọ
in Yoruba), like most games, needs more than one player. It permits pluralism
in an exceptional and fascinating way, for it could be played by two, three,
four, five, six, and twelve persons in an anti-clockwise fashion. It is made up
twelve “houses” (or sites) and, just like Monopoly, each player aims at
acquiring more houses and leaving the other without property, stranded! Even if
one player plays “alone,” that lone player has to imagine the presence of
another player normally called “Nwa Alị” in my dialect of Igbo. Nwa Alị’s
rights and turns must be respected. So, the lone player is not really playing
alone, even if Nwa Alị ends up being cheated here and there.
Now, back to
the juxtaposition with Monopoly. Unlike in Monopoly where the other side
experiences calamity by being “bought” out of business, the Nchọkịrị players are conscious of
competition and opposition and still need losers to be winners. It is also for
the other in Nchọkịrị to recognise
and say the winner is a winner, and not for the latter to proclaim it, what
more in falsehood as in politics!
Thus, Nchọkịrị, in a sense, symbolizes a fair
democratic system, which requires giving everyone a fair opportunity to
participate. This is particularly represented by the operation of turn-taking
rules in the game, and sometimes an enhancement from other ad hoc rules like “touch-and-play”and “No Counting.” Each player is expected to comply and to play by the rules.
For Nchọkịrị to succeed as a game, the
turn-taking is imperative and must continue till the end at which point all
houses must have been possessed. Whenever each player collects seeds from a
START point (which he/she is free to choose, to admit chance as a factor in
outcome!), he or she must deposit a seed in each subsequent or expectant house
and whatever house the the last seed collected is deposited, he or she is
allowed to collect all the seeds therein and continue the distributive movement
until he or she “lands”in an empty house or ends up with the last seed in a
“pregnant” (almost full) house. (I commend the efforts of those who have made
Nchọkịrị modern by carving the holes of the houses in wood that is portable or who have gone
ahead to develop apps of it that are installable, even on phones).
It is normal
to play on until this empty house or pregnant house is reached, but abnormal
for the distribution to continue endlessly. It is not only a mathematical game
that involves secret calculation and prediction, it calls for full alertness,
for the other player might look for an undue advantage to win.The surprising
endlessness (which one could just call ebeebe
in Igbo) is unusual but could result, as it once did when this author was once
playing and was looking for a way to win fraudulently. Both players later
started investigating how this happened, when the ebeebe was becoming unbearable after 13 rounds of play! The
original position, we discovered (we were playing with a total of four seeds
per "harvestable" house) was as follows:
START XXX↓ X (Player B’s territory)
X . (Player B’s territory)
. X (Player B’s territory)
XX .
X X
. XX
↙
XX X (Player B’s territory)
X X (Player B’s territory) ebeebe
. . (Player B’s territory)
XX X
X .
XXXE X
E(an ebeebe
resulting for Player A,
since the three seeds require an abortion and continuation!)
Relevant
key
X=
Seed presence
.
= Seed absence
↓=direction
of play
Player A, in the existing game, had won seven
houses, with only two houses to complete ownership of a nine-house territory.
Player B had only secured two, and so was still on great disadvantage. Three
houses were still at stake! Player A wanted to have the three in order to
increase the lead from nine to ten. Player B was looking for a way to get at
least one more house to stop Player A’s encroachment. Player A (whose turn it
was to play), was poised to stop Player B from recovering and winning any more.
Player B was disadvantaged and Player A knew it, but Player A wanted it all by
any means. Player A wanted it all, and ironically had it all now by playing
alone in ebeebe. The interdependency
and symbiosis and tolerance were now gone. As the Igbo would put it wisely, Ochọ ihe ukwu lekwa agba enyi (The
person who is desperately looking for a
huge share, should have the jowl of an elephant to self).
Mathematicians,
please, help out: check how seed movement can get to an ebeebe from a stochastic START? Also, work out for us how ebeebe could be avoided in this struggle
to retain or steal territory. Is Player A not in a kind of self-punishment,
playing alone and endlessly?
The dominance-oriented player wanted to
humiliate Player B further, but ironically ended up punishing self. I was once this Player A and I confess that I
was sweating and praying for my turn to end but it didn’t. When Player wanted
to leave (being a visitor), I thanked my stars secretly that something, an
excuse (of the need to go home), was going to save me from playing alone and
endlessly.
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